2016 Thanksgiving Day Madness
Thanksgiving Day Madness
2016 Game Rules
Section 1: General
A. All games shall be played according the rules, and guidelines of THANKSGIVING DAY MADNESS. Any issue or rule not addressed by THANKSGIVING DAY MADNESS shall be enforced according to the current rules of the NCAA and UIL, with the exception of the jersey numbering system. Three digit numbers and/or letters are not allowed.
B. NO CHOP/CUT BLOCKING OR BLOCKING BELOW THE WAIST WILL BE ALLOWED – PERIOD. This will be defined as any block below the waist in which a player leads with the head, face, or shoulder. Teach drive blocking only.
C. NO FACE/HEAD TACKLING OR SPEARING WILL BE ALLOWED.
D. NO LINING UP OVER THE CENTER and NO QUARTERBACK SNEAK (This applies to 6U, 8U and 10U Levels)
** ANY COACH FOUND GUILTY OF TEACHING QUESTIONABLE AND/OR PROHIBITED TECHNIQUES WILL BE CHARGED WITH A “MAJOR VIOLATION” AND DISMISSED FROM THANKSGIVING DAY MADNESS IMMEDIATELY.”
Section 2: The duration of games
A. Games will consist of 4 quarters with a 5 minute half time for preliminary games and 2 minute half for championship games
B. Quarter length will be as follows:
- Flag (06-Under) Division – Eight (10) Minutes
- 1A (08-Under) Division – Eight (10) Minutes
- 2A (10-Under) Division – Ten (10) Minutes
- 3A (12-Under) Division – Ten (10) Minutes
- 14-Under) Division – Ten (10) Minutes
- 15-Under) Division – Ten (10) Minutes
C. Games will be timed by a game official in accordance with THANKSGIVING DAY MADNESS Bylaws. The scoreboard clock may be used as the timing device at the discretion of the game chief official.
D. Game officials will enforce a thirty (25) second play clock. (40) second play clock for flag division
E. Game forfeit time will be 5 minutes after the official scheduled time for the game.
F If the score is more than 18 points at 2 min in 4th quarter the clock continues to run
G. 3 (30) second timeouts per half.
H. Injuries and time outs stop the clock
Section 3: Game Balls
- All game balls must be uniform in size and cover.
- THANKSGIVING DAY MADNESS designated models/sizes of footballs for play will be as follows:
- Game balls will be of Leather/Composite Leather cover
- Flag will use Wilson K2 or equivalent (Pee Wee size)
- 1A (7-8) will use Wilson K2 or equivalent (Pee Wee Size)
- 2A (9-10) will use Wilson TDJ or equivalent (Jr. Size)
- 3A (11-12) will use Wilson TDY or equivalent (Youth)
- 14 U Super Seniors will use High School Ball
- 15 U Varsity will use High School Ball
Section 4: Score Values
A. Touchdown (TD) 6 points
B. Field goal 3 points
C. Safety 2 points
D. Point after TD: Run/Pass=2 pt
Field Goal=1 pt
Section 5: Coaches and access to the field
A. Two (2) flag coaches per team will be allowed on the field at all times.
B. For all other divisions, coaches will only be allowed on the field to help an injured player. The coach will not direct his team while on the field to help an injured player. No other adults are allowed on the field during the game. Players will go to the sidelines during a time out.
Section 6: Game winner determination
- The team scoring the most points in regulation time shall be officially judged the winner.
- All overtimes will be played according to the current rules of the NCAA and UIL with the exception that the ball will be placed at the 10 yard line to begin a series.
- Clause for penetration –– 3rd Overtime penetrates 10 yard line the most and if there is still a tie it will go to 1st downs
Article 2: Kicking Game: All phases of the kicking game will be
played within the rules, guidelines, and modifications listed below
Section 1: Punting:
A. In the Flag division, a punt is always an automatic advancement. The punt will be announced to the official by the coach on the field or the team captain. The offensive team may utilize the allotted time on the play clock but must announce their decision before the play clock expires (delay of game penalty).
B. If the automatic advancement is chosen, the officials will advance the ball 30 yards; this will not penetrate the opponent’s 30 yard line.
C. If the game clock is running after third down, it will continue to run until the coach announces to the referee his decision to punt. At that time the clock will stop, the referee will advance the ball, and the clock will resume with the first down snap after change of possession.
D. If the game clock is stopped after third down due to a called timeout, incomplete pass, out of bounds, or any other reason:
i. The game clock will remain stopped until the team with possession snaps the ball to attempt a fourth down, or
ii. If the automatic advancement is chosen, the game clock will remain stopped, the referee will advance the ball, and the clock will resume with the first down snap after change of possession.
- In the 2A (10-Under), and 3A (12-Under) 14U & 15U divisions, the punting game will be played according to current rules of the NCAA and UIL. No one on defense may line up over center and make contact with the center being as the center is in a “defenseless” position.
- On the 2A level only, there will be no rush allowed. Also the kicker may take the snap from under center and move into punt position prior to punting. The play-clock is still in play during punt.
- On the 1A (8-Under level safe punt
Section 2: Extra Points and Field Goals:
- Flag, 1A (8-Under), and 2A (10-Under) divisions may attempt field goals and extra points with no rush allowed.
- There will be a time limit applied to extra point and field goal tries in the Flag, 1A, and 2A divisions as follows:
- After the holder places the ball on the tee, the kicker must initiate his approach to the ball within the designated time allowed, 8 seconds for Flag and 1A and 5 seconds for 2A.
- Defense must remain on the field and cannot cross the line of scrimmage when the ball is snapped.
- Defense may not return a missed kick.
- No fakes are allowed Flag, 1A or 2A level.
- On the 3A (12-Under) division, extra points and field goals will be played according to current rules of the NCAA and UIL. ONLY 2 PLAYERS CAN RUSH THE KICK AND THEY MAY ONLY RUSH FROM THE OUTSIDE EDGES OF THE OFFENSIVE LINE.
- In addition, no one on defense may line up over center and make contact with the center being as the center is in a “defenseless” position. To lineup in front of center, player must be minimum of 2 yards off the line.
Section 3: Kickoff / Kickoff Return:
- In the Flag division there are no kickoffs. For each kickoff, the ball will be placed at the 30 yard line of the receiving team.
- In the 1A (8-Under), 2A (10-Under), and 3A (12-Under) divisions, kicking off is required and is played according to the current rules of the NCAA and UIL. Onside kicks are legal regardless of where X-men are lined up on the receiving team.
- If an X-man receives the kickoff, the ball is dead at the spot where first touched by the X-Man.
- THANKSGIVING DAY MADNESS weight restrictions will apply.
Article 3: Protest Procedure
Section 1: Protests vs. Complaints
- Only protests involving the games outcome or eligibility of a player or coach are allowed. All other issues fall under complaint category and will be submitted in writing to a commissioner who will forward the complaint to THANKSGIVING DAY MADNESS
- No protests will be allowed concerning officials (including all judgment calls and quality of officials). This will not be visited on a case-by-case basis.
Section 2: The Procedure to be used for formal protest:
- The party wanting to protest the eligibility of a player may do so at any time. If the protest is filed during a game there will be no stoppage of play to investigate unless the Head Referee makes such determination. In this case, the remainder of the game will be played under protest.
- The protesting party must inform any THANKSGIVING DAY MADNESS representative of their intent.
- Immediately or no more than 24 hours after informing a THANKSGIVING DAY MADNESS representative, the protest will be put in writing and given to the THANKSGIVING DAY MADNESS representative for delivery to the THANKSGIVING DAY MADNESS Representative. Protests must be accompanied by a protest fee of $100. Protest deliberation and investigation by the THANKSGIVING DAY MADNESS.
- The THANKSGIVING DAY MADNESS representative, upon receiving the written protest, will submit it to the THANKSGIVING DAY MADNESS Executive Board who will notify both the President of the member organization from which the protest has come, and the President of the member organization which is being protested.
- If the protest is ruled valid through investigation of player eligibility, the $100 will be returned.
- If the protest is lost, the fee will be forfeited to THANKSGIVING DAY MADNESS, and used as directed by the THANKSGIVING DAY MADNESS Executive Board.
- All decisions of the THANKSGIVING DAY MADNESS Executive Board are final with no course for appeal.
- If a player at a game site is proven to be ineligible, that player will be removed immediately?
- The penalties for playing or attempting to play an ineligible player shall be:
- Forfeit of all games played.
- Player suspended immediately and for the remainder of the Tournament from participation in THANKSGIVING DAY MADNESS.
- Head Coach shall be immediately suspended and penalized for a “Major Violation”.
- Any protest which does not follow the procedure of A thru D above will not be acted on and the protest will be disregarded.
Section 3: Complaints and Reports
- All complaints, concerns, and requests by any member organization or participant must be submitted in writing to a THANKSGIVING DAY MADNESS representative for presentation to the THANKSGIVING DAY MADNESS Committee and the THANKSGIVING DAY MADNESS Executive Board.
- No verbal complaints or impulse arguments will be recognized by either board.
- If the issue is a specific incident, submission must be made within 3 hours of the incident. (Exception: Protesting the legal status of a player can be made at ANY point during the current Tounament.)
- If emergency personnel are summoned to your gamesite, a written report must be filed with the THANKSGIVING DAY MADNESS within 24 hours.
Article 4: Miscellaneous
Section 1: Pull over jerseys
- Visiting team must verify with home team prior to the contest in order to avoid conflict between game jerseys.
- If in the opinion of game officials, the jersey colors of the two teams are too difficult to distinguish between; the visiting team will be responsible for wearing pullover or replacement jerseys of a non-conflicting color. Failure to do so may result in the visiting team forfeiting the game.
Section 2: Game Field Notes
A. When available, a scoreboard is preferred but not required for use during a game. The operation of the clock must be by a competent individual who is familiar with standard NCAA/UIL clock operation and referee signals for clock operation. If the clock cannot be operated properly for any reason, it will be turned off, and time will be kept by the officials on the field.
B. Food and drinks from the concession/snack stand for the game officials will be handled individually by THANKSGIVING DAY MADNESS member organizations and will be at the discretion of the THANKSGIVING DAY MADNESS representatives at each game sites.
C. Game officials shall be paid in accordance with agreed upon terms between THANKSGIVING DAY MADNESS and the organization of officials.
D. A gate fee will be charged by the THANKSGIVING DAY MADNESS for ALL spectators. Gate fees will be uniform at each site, at a non-negotiable rate pre-determined by the THANKSGIVING DAY MADNESS Executive Board. This includes semi-final and championship games.
Section 3: Trophies, awards, and sponsors
A. Sponsor’s names may appear on uniforms
NOTE: Sponsors should be those organizations, firms or companies whose activities or products are not detrimental to the welfare of youth. Specifically, firms or companies whose advertising reflects the sale of alcoholic beverages, tobacco products, or sexually explicit materials shall not be permitted to display any form of such advertising in connection with the program.
B. Any trophies and/or awards presented under the auspices of THANKSGIVING DAY MADNESS shall be authorized by the THANKSGIVING DAY MADNESS Executive Board.
C. Any THANKSGIVING DAY MADNESS award represented by a singular item for a team (i.e. a team trophy) may be kept by the head coach of the team receiving recognition.
D. In compliance with the THANKSGIVING DAY MADNESS concept of “team”, awards for all team members are strongly encouraged. Every child needs to be recognized as a part of the team, and therefore, as a part of the teams achievement and/or success. Helmet award stickers may not cover or replace “X-stickers”.
Section 4: Forfeits
- A. Playing an ILLEGAL athlete is an AUTOMATIC FORFEIT of all games and TEAM REMOVAL from the THANKSGIVING DAY MADNESS COMPETITION.
- B. Organizations that are unable to control their coaches, parents, and fans, will be asked to leave the tournament and THE BOARD DECISION IS FINAL. NO REFUNDS
- C. If a team is unable to field a minimum of 9 players on the field, the game is officially forfeited, unless the coaches agree to play the game. If the game is played, the results will stand. The opposing team is NOT required to match-up and is allowed to play with 11 players if they desire.
Section 5: Chain crew guidelines
- The home team will provide the chain crew from within their organization.
- Chains will be run on the home sideline in order to decrease tension on the sidelines.
- There will be absolutely no coaching from the chain positions. This would be cause for instant removal and replacement of chain personnel.
- Chain crew personnel can be replaced at head referee’s discretion for any reason.
Section 6: Radios and Communication Devices
- No single team may utilize radios or other communication devices during game situations to relay information to the coaching staff on the sideline nor between coaches on the sideline.
- Radios and communication devices are only allowed when BOTH teams have equal ability to communicate with similar equipment. This violation would be classified as “cheating”, would be cause for removal, and the offending party/parties will be charged with a “Major Violation”.
Article 5: Weight Guidelines
Section 1: Restrictions
- All weight restricted players on offense must be lined up within one (1) yard of the line of scrimmage in either a 3 or 4 point stance.
- WEIGHT RESTRICTED PLAYERS MAY ONLY PLAY IN THE CENTER, GUARD, OR TACKLE POSITIONS.WEIGHT RESTRICTED PLAYERS ON THE DEFENSIVE SIDE OF THE BALL ARE ALLOWED TO PLAY AT ANY POSITION ON THE FIELD WITH NO RESTRICTIONS.
- No maximum weight in order to participate. Overweight players will play under league weight restrictions.
Section 2: EXCEPTIONS
- A weight restricted player may line up in the tight end position in a 3 or 4 point stance, but will be used for blocking purposes only.
If he goes out on a pass route, he is an INELIGIBLE RECEIVER DOWNFIELD which results in penalty if the pass is thrown pass the line of scrimmage.
- If a weight restricted player is the punter or place kicker, they may only kick the ball, and may not advance the ball in any other way (as in the event of a “busted play”) but only down it.
- Weight restricted players may never advance the ball, by running or receiving. In the event of a received kick, fumble recovery, interception, etc., by a weight restricted player, the play will be whistled dead and the ball will be marked at the spot of possession. A lateral, hand-off, pass, or other transfer of the ball to a teammate by a weight restricted player is prohibited (excluding the center snap).
- If a weight restricted player recovers the ball in the end zone, the play would be ruled a Touchdown or Safety, whichever applies.
Section 3: PREGAME ROSTER VERIFICATION
A. Roster Verification – All players are required to be present for verification by each head coach. Roster verification shall be completed no later than ten (10) minutes prior to the scheduled game time. Should games be running behind schedule, roster verification will not be conducted until the beginning of the 4th quarter of the game in progress.
B. A THANKSGIVING DAY MADNESS commissioner from each participating association will oversee all proceedings and report to THANKSGIVING DAY MADNESS as necessary.
D. Roster verification will be required at every game regardless of any issue including adverse weather.
E. Any player arriving late without an opportunity to be cleared through roster verification will not be eligible to play in the first half. Said player may be cleared through roster verification at halftime to be eligible to play in the second half. Should any player participate in the first half without having cleared through roster verification, the penalties shall be:
(1) Automatic forfeit of that game.
(2) Player not allowed to participate for the rest of the game.
(3) Head Coach shall be penalized for a “Minor Violation”.
F. Only for a team in danger of forfeiting due to lack of players, additional time may be allowed to verify rosters. In this case, forfeit times will be:
(1) 15min after scheduled game start time if games are on schedule.
(2) Conclusion of the 4th quarter of the game in progress should games be running behind schedule.
Section 4: Weight restrictions per age group.
A. The Flag division will not have a weight restriction.
B. The 1A (8-Under) division restricted player weight will be over 110 pounds at official weigh-ins.
C. The 2A (10-Under) division restricted player weight will be over 130 pounds at official weigh-ins.
D. The 3A (12-Under) division restricted player weight will be over 150 pounds at official weigh-ins.
Section 5: Penalty for violating weight restriction rules.
- First Offense: Head Coach guilty of a “Minor Violation” and penalized accordingly.
- The Head Coach must appear before the THANKSGIVING DAY MADNESS Executive Board.
- Second Offense: Head Coach guilty of a “Major Violation” and penalized accordingly.
- The Head Coach must appear before the THANKSGIVING DAY MADNESS Executive Board.
FLAG RULES (6U Division)
1. 80yd field
2. No chains 1st downs on the 20’s ie 20, 40, 40, 20. even if ball starts on the 35 that mean the team only need to achieve the 40 for a 1st down.
3. 2, 20min half’s with a running clock until 2min in each half
4. Coin toss, winning team will take the ball or direction. Team will automatically switch at halftime.
5. The 1st drive will start on the 25yd line.
6. Punts are 30yd walk offs, no punt can be placed inside the 10yd line.
7. 40sec play clock.
8. No lining up over the center (Rule also applies for 8U & 10U level)
9. No QB sneak
10. Flag guarding (10yd loss of down)
11. Running without a flag play should be blown dead and ball placed at the spot where the flag came out.
12. Flags must be full length.
13. Flag must contrast in color with the pants.